2D Concept artist, 3D artist / at Lovecruise, Bombergrounds, cookierun:Ovenbreak
Art director / at Cookierun:TOA
an art generalist for Treenod’s new project.
Concept art, characters, gimmicks, UI, directing, 3D resources, animations.
Participation in game design including the core design of the game.
Make art team schedule management and efficient pipeline.
an art director, and concept artist for Devsisters' New Game.
From the beginning of the concept, made a pipeline and resources,
Art directing for to transform cookierun from 2D games into 3D games.
Responsible for shader, resource optimization, characters, background concept,
3D modeling, illustration, and directing.
a concept artist for Cookie Run:Ovenbreak
Experience from update concept to actual resource production.
Make a drawing style that fits the art of cartoon line style art.
Responsible for character concept, background concept, 2D animation, and illustration.
Introducing updated videos or events as artists who communicate with users of game.
a main 2D artist of Gigantic Duck's game "Bomberground"
Participating in game design together from the early stages of development,
communicate with local designers and programmers through video conference.
Responsible for design of the game, UI/UX, character, and background concept.