Website powered by
Jiun Ki (GEDI)
Jiun Ki (GEDI)
Concept artist (2D/ 3D), Game developer
Seoul, South Korea

Summary

2D Concept artist, 3D artist / at Lovecruise, Bombergrounds, cookierun:Ovenbreak
Art director / at Cookierun:TOA

Skills

Art DirectionConcept ArtIllustration3D ModelingGame DesignMarketing IllustrationCharacter DesignUI Design

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Blender
Blender
Illustrator
Illustrator
Photoshop
Photoshop
Unity
Unity
Premiere
Premiere

Experience

  • LoveCruise at Treenod
    Seoul, KR
    May 2023 - June 2024

    an art generalist for Treenod’s new project.

    Concept art, characters, gimmicks, UI, directing, 3D resources, animations.

    Participation in game design including the core design of the game.

    Make art team schedule management and efficient pipeline.

  • Cookierun : Tower of adventure at Devsisters
    Seoul, KR
    August 2021 - June 2022

    an art director, and concept artist for Devsisters' New Game.

    From the beginning of the concept, made a pipeline and resources,

    Art directing for to transform cookierun from 2D games into 3D games.

    Responsible for shader, resource optimization, characters, background concept,

    3D modeling, illustration, and directing.

  • Cookierun : Ovenbreak at Devsisters
    Seoul, KR
    February 2020 - August 2021

    a concept artist for Cookie Run:Ovenbreak

    Experience from update concept to actual resource production.

    Make a drawing style that fits the art of cartoon line style art.

    Responsible for character concept, background concept, 2D animation, and illustration.

    Introducing updated videos or events as artists who communicate with users of game.

  • Bombergrounds at Giganticduck AB
    BorĂ¥s, SE
    April 2019 - February 2020

    a main 2D artist of Gigantic Duck's game "Bomberground"

    Participating in game design together from the early stages of development,

    communicate with local designers and programmers through video conference.

    Responsible for design of the game, UI/UX, character, and background concept.